Eclipse Combat Calculator

This web app is designed to allow Eclipse: New Dawn for the Galaxy players to calculate chances of victory in ship battles. It is optimized for use on a smartphone, so that you always have it at hand, even during a match. Feel free to add the app to your phone's home screen, it's fully

About

This web app is designed to allow Eclipse: New Dawn for the Galaxy players to calculate chances of victory in ship battles. It is optimized for use on a smartphone, so that you always have it at hand, even during a match. Feel free to add the app to your phone's home screen, it's fully optimized and has a nice icon.

Add the ships on both sides, adjust their parameters (tap the squares until you have the required number), hit the big green button, and you have the victory chances calculated. As a bonus, you can see what is the chance of your ships' survival in case of victory (if you lose, it's 0% chance unless you retreat).

You can save often used ship configurations (e.g. "Orion Cruiser", or "Upgraded Dreadnought") in Presets to quickly access them when adding new ships. They are saved for later use, so you'll have them next time you open the app to simulate another battle.

Hit distribution. The AI is using a simple rule to distribute hits: if the entire roll can kill at least one ship, it will hit (and kill) it first. Otherwise hits go to the highest class ship. Starbase is considered higher class than dreadnought.

Legend

Total number of yellow dice the ship rolls because of ion cannons. Ion turret adds two yellow dice. Ion missiles are not counted here.
Same for orange dice (plasma cannons).
Same for red dice (antimatter cannons).
Number of ion missiles the ship has equipped, NOT the number of yellow dice. Example: if you have 3 ion missile modules equipped, enter 3.
Same for plasma missiles.
Number of ships of this type participating in the battle.
Number of computers the ship has.
Number of shields the ship has.
Number of hull points (1 from each normal hull or sentient hull, 2 from each improved hull, 3 from shard hull) the ship has equipped. NOT the number of hit points (which is hull points + 1). If the ship has no hull equipped, enter 0.
Total number of initiative points the ship has.

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